Forums46
Topics543,522
Posts9,799,555
Members87,476
|
Most Online25,604 Feb 12th, 2024
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: QPM]
#9010874
02/25/24 03:11 AM
|
Joined: Aug 2011
Posts: 2,772
pigplinker
Veteran Tracker
|
Veteran Tracker
Joined: Aug 2011
Posts: 2,772 |
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: Texas buckeye]
#9010914
02/25/24 11:18 AM
|
Joined: Dec 2013
Posts: 7,592
GasGuzzler
THF Trophy Hunter
|
THF Trophy Hunter
Joined: Dec 2013
Posts: 7,592 |
A bullet parallel to the ground is affected by the same gravity as a bullet shot upward angle and as one shot at a downward angle. This gravity force is nearly constant across the globe, with extremempy minor changes for altitude, but these are inconsequential when determining bullet flight path.
The variables that make the biggest difference on flight path are speed of bullet and wind resistance of that bullet. Gravity affects all bullets the same so that factor is not even considered in ballistic calculators. So all this nonsense about gravity in bullet path is purely just that, non sense. See? I told y'all VERY early in this "discussion" TWICE.
Pass the gravy.
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: GasGuzzler]
#9010978
02/25/24 02:24 PM
|
Joined: Sep 2006
Posts: 32,909
kmon11
junior
|
junior
Joined: Sep 2006
Posts: 32,909 |
A bullet parallel to the ground is affected by the same gravity as a bullet shot upward angle and as one shot at a downward angle. This gravity force is nearly constant across the globe, with extremempy minor changes for altitude, but these are inconsequential when determining bullet flight path.
The variables that make the biggest difference on flight path are speed of bullet and wind resistance of that bullet. Gravity affects all bullets the same so that factor is not even considered in ballistic calculators. So all this nonsense about gravity in bullet path is purely just that, non sense. See? I told y'all VERY early in this "discussion" TWICE. Gravity is included in the ballistic calculators otherwise you would have no idea of the amount of drop, how gravity affects the forward velocity of the bullet though is so small it is not included. Extreme spread of most ammo is more than the effect of velocity change due to gravity over the short duration of the bullet shot so is a moot point to include.
lf the saying "Liar, Liar your pants on fire" were true Mainstream news might be fun to watch
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: kmon11]
#9011037
02/25/24 04:25 PM
|
Joined: Nov 2011
Posts: 11,210
Texas buckeye
THF Celebrity
|
THF Celebrity
Joined: Nov 2011
Posts: 11,210 |
A bullet parallel to the ground is affected by the same gravity as a bullet shot upward angle and as one shot at a downward angle. This gravity force is nearly constant across the globe, with extremempy minor changes for altitude, but these are inconsequential when determining bullet flight path.
The variables that make the biggest difference on flight path are speed of bullet and wind resistance of that bullet. Gravity affects all bullets the same so that factor is not even considered in ballistic calculators. So all this nonsense about gravity in bullet path is purely just that, non sense. See? I told y'all VERY early in this "discussion" TWICE. Gravity is included in the ballistic calculators otherwise you would have no idea of the amount of drop, how gravity affects the forward velocity of the bullet though is so small it is not included. Extreme spread of most ammo is more than the effect of velocity change due to gravity over the short duration of the bullet shot so is a moot point to include. I know that….what i meant was gravity isnt a variable in the calculators. As i said, gravity affects every bullet the same, whether its forward speed is 3000fps or zero. I think where the OP went wrong was he assumed gravity had more or less effect on a bullet shot at a downward angle, which is just a false premise. Gravity affects bullets the same, but adding speed to the downward trajectory shot is a function of muzzle/bullet speed, NOT gravity. And then he went on the geometry tangent and got way off track…
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: Texas buckeye]
#9011116
02/25/24 07:51 PM
|
Joined: Dec 2008
Posts: 41,902
J.G.
THF Celebrity
|
THF Celebrity
Joined: Dec 2008
Posts: 41,902 |
The geometry is the whole point.
Side squared plus side squared equals hypotenuse squared.
The old 3, 4, 5 rule when squaring something large.
3 squared plus 4 squared equals 5 squared. 3X3= 9, 4X4= 16, 5X5= 25. 9+16=25
To keep things simple from a ranging perspective, the laser read 500 yards out. The rifle was 400 yards up. The bullet is flying the 300 yard distance.
Bullet velocity decay is calculated based on caliber, muzzle velocity, ballistic coefficient as well as density altitude. A measurement of air density. A low DA is thick air, therfore more velocity decay, throughout flight. A high DA is thin air, with less velocity decay. With me using temperature stable powders, and a small muzzle velocity change throughout the year, my corrections change on the same rifle range throughout the year. 600 feet above sea level, but because it is Texas, and I've seen -7° F up to + 113°F, I have also seen DA be -400' as well as +3800'. That starts to really matter at 500 yard or farther shots, though.
800 Yard Steel Range Precision Rifle Instruction Memberships and Classes Available
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: QPM]
#9011120
02/25/24 08:03 PM
|
Joined: Nov 2011
Posts: 11,210
Texas buckeye
THF Celebrity
|
THF Celebrity
Joined: Nov 2011
Posts: 11,210 |
Only bullet flight isnt a right angle, it is a arc that travels through air. Pythagorean theory Does not apply to arcs and distances covered.
The angle compensating range finders are not doing simple pythagorean theory calcs in them, they are using more complex geometry to figure the compensated distance.
The concept is close to accurate, but using it would be as wrong as applying gravity as a variable in the equation. Gravity is a constant. The problem with trying to apply the pythagorean theory to distance shots is you are ranging a target and rarely if ever have any idea the elevation of said target and how it compares to your target. If those numbers are known (like at your range), sure go ahead and do the math and see it is close enough, but the better thing to do is figure the range, the angle inclination or declination and do some angle figuring off the sin/cos or whatever the trigonometry value is…or maybe that is geometry…but either way, it is almost never simple Pythagorean in a real world setting
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: freerange]
#9011158
02/25/24 09:37 PM
|
Joined: May 2011
Posts: 28,211
skinnerback
THF Celebrity Chef
|
THF Celebrity Chef
Joined: May 2011
Posts: 28,211 |
Yep. Dad taught me there was one formula for life..... If the angle of the dangle is proportionate to the bore of the [censored], providing that the heat of the meat is constant, then the mass of the [censored] is relative. You can save yourself a whole lot of college tuition if you learn this formula before hand.
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: QPM]
#9011160
02/25/24 09:39 PM
|
Joined: Dec 2008
Posts: 41,902
J.G.
THF Celebrity
|
THF Celebrity
Joined: Dec 2008
Posts: 41,902 |
Bullet flight is an arc? I had no idea! Tell me more! Angle compensating range finders are not doing geometry, they are doing trigonometry. There is a known line length, but it is not level with the world. It is at a down angle or an up angle. Because of the angle, the true flight distance is actually LESS. Angle compensating range finders will tell the shooter the true flight distance of the bullet. Go back to what I wrote earlier. And look for yourself at a consine indicator that mounted to a scope. They do tell you the angle, and also tell you the cosine to multiply the lasered distance by. Which gives you a final distance for an elevation correction. https://www.milehighshooting.com/nightforce-a121-angle-degree-indicator-w-mount/That is a simple gravity based machine. I have one, but it's never been mounted to a scope. My laser range finder does the math for me. The pythagorean theorem usage is to explain to someone what is actually happening, and why your bullet flight is the distance of one of the sides of the right angle triangle, and not the distance of the hypotenuse of the triangle. With a basic range finder, and no angle compensation built it, one is lasering the hypotenuse. If you dial for a corrections based on the hypotenuse distance, you will be over compensating and the shot will go high.
800 Yard Steel Range Precision Rifle Instruction Memberships and Classes Available
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: QPM]
#9011167
02/25/24 09:45 PM
|
Joined: Nov 2011
Posts: 11,210
Texas buckeye
THF Celebrity
|
THF Celebrity
Joined: Nov 2011
Posts: 11,210 |
JG, we are saying the same thing. We both understand what is going on
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: QPM]
#9011216
02/25/24 11:31 PM
|
Joined: Jun 2015
Posts: 6,279
Jgraider
THF Trophy Hunter
|
THF Trophy Hunter
Joined: Jun 2015
Posts: 6,279 |
I thought the birdwatcherdudes were OCD knowitalls.....good gracious.
|
|
|
Re: a2+b2=c2... distance vs gravity
[Re: QPM]
#9011345
02/26/24 03:19 AM
|
Joined: Sep 2009
Posts: 19,139
ChadTRG42
THF Celebrity
|
THF Celebrity
Joined: Sep 2009
Posts: 19,139 |
Goodness! You don't have to compensate for an angled shot unless it's over about 15 degrees. Even then, it's a very minor amount of change by a few yards, which is generally lost in field or hunting conditions. One place we hunt has a stand on a cliff that is about 80 feet directly above a feeder that is 100 yards away. The angle is not steep enough to compensate for a change in POI. If you are in the mountains and shooting up or down about 30 or 40 degrees, yes, you may need to compensate. Most LRF will angle compensate for you automatically.
|
|
|
Moderated by bigbob_ftw, CCBIRDDOGMAN, Chickenman, Derek, DeRico, Duck_Hunter, hetman, jeh7mmmag, JustWingem, kmon11, kry226, kwrhuntinglab, Payne, pertnear, rifleman, sig226fan (Rguns.com), Superduty, TreeBass, txcornhusker
|