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2 Shots, 3 Kills #7741033 02/09/20 12:17 AM
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I had hogs showing up at my place. The batteries on the game camera were dead I found out previous, but I had some rooting and the corn was now disappearing from under the feeders, so I knew I had at least one hog. Turns out, I had at least one group of three.



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Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7741068 02/09/20 01:19 AM
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cheers


Originally Posted by Sneaky
I believe in science and I’m an insufferable [censored]
Originally Posted by beaversnipe
Actually, BBC is pretty damn good

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Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7741078 02/09/20 01:29 AM
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Three hogs down with two shots. Nice!
It hardly gets better than that.

Keep After 'Em!


I have two unwritten rules:
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Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7741082 02/09/20 01:32 AM
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Awesome! Again...

Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7741101 02/09/20 01:54 AM
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Very nice !!

Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7741144 02/09/20 03:21 AM
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Nice shooting!


Originally Posted by Phil Robertson
Don't let your ears hear what your eyes didn't see, and don't let your mouth say what your heart doesn't feel
Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7741155 02/09/20 03:39 AM
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Grendel strikes again!


This space is For Sale - inquire within ...
Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7741224 02/09/20 01:35 PM
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up


People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf
Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7741789 02/10/20 02:46 AM
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Good job. 2 shots.....3 squeals.


Spartans ask not...how many, but where!
Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7742031 02/10/20 02:28 PM
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Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7742034 02/10/20 02:32 PM
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Part 2, the necropsy results.



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Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7742137 02/10/20 04:16 PM
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Interesting, as always.
I think we all appreciate the time you take to do these analyses.

Keep After 'Em!


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Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7742907 02/11/20 02:31 PM
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Brian, Could you tell if the Barnes bullet expanded at the lower velocity of the Grendel round?


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Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7743012 02/11/20 04:45 PM
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Only in the sense that they made large, permanent wound channels that seem to start within the first inch and grow toward the exit. It could be argued that the LRX are tumbling, but given the length of the wound channels, I find that argument not fully congruent with what I am seeing. These are the LRX that I was given and so I am assuming that they are designed to open at longer range which would coincide with lower velocities. I have read online (NOT from Barnes) that the LRX opens down to 1600 fps whereas the TTSX has a lower limit closer to 2000 fps.

So what I have given you is nothing but opinion and unverified information, but it is all I have right now. I need to work on recovering a bullet. I probably should have lined up the hogs and shot through them to see if I could recover the bullet inside one, but I did not think of that at the time.


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Re: 2 Shots, 3 Kills [Re: Double Naught Spy] #7745051 02/13/20 06:56 PM
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The solid copper shank part of these bullets are quit long in relation to the overall length and I am wondering if the elongated exit holes are from the bullet starting to tumble/turn over by the time they exit. I have seen recovered mushroomed bullets be heel against the hide on the off side some times.

Saw this on another site, email from Barnes about this bullet

Quote
The 6.5mm 127gr LRX requires a minimum impact of 1600fps for initial (beginning) expansion. Compared to the 6.5mm 120gr TTSX that requires 1900fps for the same beginning expansion. We suggest an impact velocity of 100fps to 200fps higher than these values for good bullet expansion and subsequent good wound channels.


lf the saying "Liar, Liar your pants on fire" were true
Mainstream news might be fun to watch
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